MCP for Unity
MIT bridge between MCP clients and the Unity Editor: 50 tools to create scenes and GameObjects, edit C# scripts, manage assets, run tests and build.
Tags
Description
Install as a Unity package from https://github.com/CoplayDev/unity-mcp.git?path=/MCPForUnity#main (or openupm add com.coplaydev.unity-mcp), then Window → MCP for Unity → Configure All Detected Clients. Requires Unity 2021.3 LTS to 6.x and Python 3.10+ via uv. Supports multiple Unity instances, tool groups (vfx, animation, ui, testing), Roslyn script validation and a remote-hosted server with auth. Sponsored and maintained by Aura (Coplay). Latest release v10.3.0 (2026-10-04).
Agent access
Related
- Unreal MCP (Unreal Engine): Epic's experimental Unreal Engine 5.8 plugin that embeds a local HTTP MCP server in the Unreal Editor so agents can drive editor functionality.
- MCP for Blender (formerly blender-mcp): Popular community MCP server and Blender add-on that lets Claude, Codex, Cursor and other MCP clients build and edit 3D scenes in Blender.
- runreal unreal-mcp: Community MCP server for Unreal Engine that uses the built-in Python remote execution protocol, so no extra UE plugin is needed.
Sources
- https://github.com/CoplayDev/unity-mcp
- https://github.com/CoplayDev/unity-mcp/releases/tag/v10.3.0
- https://coplaydev.github.io/unity-mcp/
Machine-readable
- JSON
- Markdown
- Source file on GitHub (edit via pull request)