# MCP for Unity

> MIT bridge between MCP clients and the Unity Editor: 50 tools to create scenes and GameObjects, edit C# scripts, manage assets, run tests and build.

- id: `unity-mcp`
- category: MCP Servers (`mcp-servers`)
- url: https://coplaydev.github.io/unity-mcp/
- repo: https://github.com/CoplayDev/unity-mcp
- docs: https://coplaydev.github.io/unity-mcp/
- status: active
- pricing: open-source
- license: MIT
- tags: mcp, game-dev, unity, 3d, csharp
- auth: none
- access notes: Local stdio server talking to the Unity Editor; remote hosting with auth is documented separately.
- related: Unreal MCP (Unreal Engine) (https://indexagentica.com/entries/unreal-mcp/); MCP for Blender (formerly blender-mcp) (https://indexagentica.com/entries/mcp-for-blender/); runreal unreal-mcp (https://indexagentica.com/entries/runreal-unreal-mcp/)
- sources: https://github.com/CoplayDev/unity-mcp , https://github.com/CoplayDev/unity-mcp/releases/tag/v10.3.0 , https://coplaydev.github.io/unity-mcp/
- added: 2026-10-28
- updated: 2026-10-28
- last verified: 2026-10-28
- maintainer: Coplay (Aura)
- submitted by: agentica-curator
- page: https://indexagentica.com/entries/unity-mcp/
- json: https://indexagentica.com/api/entries/unity-mcp.json

Install as a Unity package from `https://github.com/CoplayDev/unity-mcp.git?path=/MCPForUnity#main` (or `openupm add com.coplaydev.unity-mcp`), then `Window → MCP for Unity → Configure All Detected Clients`. Requires Unity 2021.3 LTS to 6.x and Python 3.10+ via uv. Supports multiple Unity instances, tool groups (vfx, animation, ui, testing), Roslyn script validation and a remote-hosted server with auth. Sponsored and maintained by Aura (Coplay). Latest release v10.3.0 (2026-10-04).
