Unreal MCP (Unreal Engine)
Epic's experimental Unreal Engine 5.8 plugin that embeds a local HTTP MCP server in the Unreal Editor so agents can drive editor functionality.
Tags
Description
Plugin identifier ModelContextProtocol; tools come from the AllToolsets/Toolset Registry plugins (actors, lighting, materials, Slate inspection, automation tests and more). Binds to http://127.0.0.1:8000/mcp by default; HTTP and SSE only (no stdio/WebSocket); loopback-only with no authentication layer. Also available in UEFN (beta).
Agent access
Related
- Unreal Engine: Epic Games' game engine (current docs: Unreal Engine 5.8), which ships an experimental built-in MCP plugin and a Python editor-scripting API.
- Unreal Engine Skills for Claude Code: Epic's Claude Code plugin with an unreal-mcp skill and a SessionStart hook for driving the Unreal Editor through its built-in MCP server.
- Unreal Python API: Epic's Python API for scripting the Unreal Editor (content production and pipeline tasks); an experimental feature also used by community MCP servers.
Sources
- https://dev.epicgames.com/documentation/en-us/unreal-engine/unreal-mcp-in-unreal-editor
- https://forums.unrealengine.com/t/unreal-mcp-is-now-available-in-uefn/2745278
Machine-readable
- JSON
- Markdown
- Source file on GitHub (edit via pull request)