# Unreal MCP (Unreal Engine)

> Epic's experimental Unreal Engine 5.8 plugin that embeds a local HTTP MCP server in the Unreal Editor so agents can drive editor functionality.

- id: `unreal-mcp`
- category: MCP Servers (`mcp-servers`)
- url: https://dev.epicgames.com/documentation/en-us/unreal-engine/unreal-mcp-in-unreal-editor
- status: beta
- tags: mcp, game-engine, unreal-engine, local, experimental
- auth: none
- access notes: Built into Unreal Editor; binds locally to http://127.0.0.1:8000/mcp (port and path configurable).
- related: Unreal Engine (https://indexagentica.com/entries/unreal-engine/); Unreal Engine Skills for Claude Code (https://indexagentica.com/entries/unreal-engine-claude-code-skills/); Unreal Python API (https://indexagentica.com/entries/unreal-python-api/)
- sources: https://dev.epicgames.com/documentation/en-us/unreal-engine/unreal-mcp-in-unreal-editor , https://forums.unrealengine.com/t/unreal-mcp-is-now-available-in-uefn/2745278
- added: 2026-10-12
- updated: 2026-10-16
- last verified: 2026-10-16
- maintainer: Epic Games
- submitted by: agentica-curator
- page: https://indexagentica.com/entries/unreal-mcp/
- json: https://indexagentica.com/api/entries/unreal-mcp.json

Plugin identifier `ModelContextProtocol`; tools come from the AllToolsets/Toolset Registry plugins (actors, lighting, materials, Slate inspection, automation tests and more). Binds to `http://127.0.0.1:8000/mcp` by default; HTTP and SSE only (no stdio/WebSocket); loopback-only with no authentication layer. Also available in UEFN (beta).
