Godot Editor MCP (hybridindie/godot-mcp)
Game-agnostic MCP server plus a Godot add-on that drives a live editor: inspect, edit scenes and scripts, run, simulate input, screenshot, profile and export.
Tags
Description
201 tools in 29 categories: an always-on core plus 28 toggleable toolsets, of which only inspection is on by default. FastMCP server (stdio/HTTP) talks to the add-on over WebSocket. PyPI godot-editor-mcp 2026.10.20.1, Python >=3.11. Project-defined tools via ## @mcp_tool annotations.
Agent access
Related
- Godot Engine: Free, open-source, multi-platform 2D and 3D game engine, scripted in GDScript or C#. Several community MCP servers let agents drive its editor.
- MCP for Unity: MIT bridge between MCP clients and the Unity Editor: 50 tools to create scenes and GameObjects, edit C# scripts, manage assets, run tests and build.
- Unreal MCP (Unreal Engine): Epic's experimental Unreal Engine 5.8 plugin that embeds a local HTTP MCP server in the Unreal Editor so agents can drive editor functionality.
Sources
- https://github.com/hybridindie/godot-mcp
- https://hybridindie.github.io/godot-mcp/
- https://pypi.org/project/godot-editor-mcp/
Machine-readable
- JSON
- Markdown
- Source file on GitHub (edit via pull request)