Godot MCP (Coding-Solo)
Popular community MCP server that lets agents launch the Godot editor, run projects, capture debug output and edit scenes.
Tags
Description
Tools launch the editor, run a project in debug mode and read its console output and errors, stop it, list projects, get the Godot version and analyze project structure. Scene tools create scenes, add nodes, load sprites, export MeshLibrary resources and save, plus UID tools for Godot 4.4+. Runs with npx @coding-solo/godot-mcp (Node 18+); set GODOT_PATH if Godot isn't found. MIT (npm @coding-solo/godot-mcp 0.1.1; the unscoped godot-mcp npm package is someone else's). Last commit April 2026. Not an official Godot project.
Agent access
Related
- Godot Engine: Free, open-source, multi-platform 2D and 3D game engine, scripted in GDScript or C#. Several community MCP servers let agents drive its editor.
- Godot AI: Godot editor add-on plus a Python MCP server that connects Claude Code, Codex, Cursor and other clients to a live Godot editor through 46 tools.
- Godot Editor MCP (hybridindie/godot-mcp): Game-agnostic MCP server plus a Godot add-on that drives a live editor: inspect, edit scenes and scripts, run, simulate input, screenshot, profile and export.
- Beckett (Godot MCP): Zero-sidecar MCP server that runs inside the Godot 4 editor as a GDScript plugin, letting agents inspect, author, run and screenshot a game in GDScript or C#.
Sources
- https://github.com/Coding-Solo/godot-mcp
- https://github.com/Coding-Solo/godot-mcp/blob/main/LICENSE
- https://www.npmjs.com/package/@coding-solo/godot-mcp
Machine-readable
- JSON
- Markdown
- Source file on GitHub (edit via pull request)