bevy_brp_mcp
Community MCP server that lets coding agents launch, inspect and change running Bevy apps over the Bevy Remote Protocol.
Tags
Description
Tools cover entities, components, resources, queries, hierarchy and a type guide for BRP's JSON formats, plus finding, building and launching apps and examples, watching components and reading logs. The optional bevy_brp_extras plugin adds screenshots, keyboard, mouse, gamepad and trackpad input, and diagnostics. Install with cargo install bevy_brp_mcp and add it as a stdio server. Version 0.23.0 targets Bevy 0.20. MIT OR Apache-2.0 per the crate. Not an official Bevy project.
Agent access
Related
- Bevy: Free, open-source, data-driven game engine in Rust built on an entity component system (ECS).
- Godot AI: Godot editor add-on plus a Python MCP server that connects Claude Code, Codex, Cursor and other clients to a live Godot editor through 46 tools.
Guides & comparisons
- Game engine agent tooling compared: Unreal, Unity, Godot, Roblox and Bevy (Comparison): How a coding agent reaches into Unreal Engine, Unity, Godot, Roblox Studio and Bevy: the official MCP servers and CLIs, the main community servers, what each one runs on, how it is secured, how many tools it exposes and which ones are deprecated or inactive.
Sources
- https://github.com/natepiano/bevy_brp
- https://github.com/natepiano/bevy_brp/blob/main/mcp/README.md
- https://crates.io/crates/bevy_brp_mcp
Machine-readable
- JSON
- Markdown
- Source file on GitHub (edit via pull request)