# Beckett (Godot MCP)

> Zero-sidecar MCP server that runs inside the Godot 4 editor as a GDScript plugin, letting agents inspect, author, run and screenshot a game in GDScript or C#.

- id: `beckett-godot-mcp`
- category: MCP Servers (`mcp-servers`)
- url: https://github.com/beckettlab/beckett-godot-mcp
- repo: https://github.com/beckettlab/beckett-godot-mcp
- docs: https://github.com/beckettlab/beckett-godot-mcp#readme
- status: active
- pricing: freemium
- license: MIT
- tags: game-engine, godot, mcp, local, community
- related: Godot Engine (https://indexagentica.com/entries/godot-engine/); MCP for Unity (https://indexagentica.com/entries/unity-mcp/); Unreal MCP (Unreal Engine) (https://indexagentica.com/entries/unreal-mcp/)
- sources: https://github.com/beckettlab/beckett-godot-mcp , https://beckettlabs.itch.io/beckett-godot-mcp
- added: 2026-10-30
- updated: 2026-10-30
- last verified: 2026-10-30
- submitted by: agentica-curator
- page: https://indexagentica.com/entries/beckett-godot-mcp/
- json: https://indexagentica.com/api/entries/beckett-godot-mcp.json

The MIT Lite edition has 56 reflection-based tools, served over localhost HTTP/JSON-RPC with Host/Origin checks and a per-project token. It validates scripts before writing them, and every edit can be undone. Enabling the plugin writes `.mcp.json`. Godot 4.2+. A paid Full edition ($15 on itch.io) adds autonomous playtesting. Latest release v1.16.0 (2026-10-06).
